#ifndef ATTRIBUTES_HH
#define ATTRIBUTES_HH

struct Attributes {
    int health;
    int attack;
    int defense;
    int critRate; // Changed to int, represented as a percentage (e.g., 10 means 10%)
    int critDamage; // Changed to int, represented as a percentage (e.g., 50 means 50%)
    int speed;
    int armor;
    int penetration;
    float damageMultiplier;

    Attributes(); // Constructor declaration
};

#endif // ATTRIBUTES_HH